📜 Tournament Rules
1. General Match Settings All matches must be played using the Friend Match (Dream Team) mode. The player listed first on the bracket is responsible for creating the match lobby and inviting their opponent.
- Match Duration: 12 minutes (6 minutes per half).
- Injuries: Off.
- Player Condition: Normal.
- Substitutions: Up to 5.
- Extra Time & Penalties: * Group Stage: Off (Matches can end in a draw).
- Playoffs / Knockout Stage: On (Must have a winner).
- Squad Limits: All card types (Base, Featured, Epic, Legendary, etc.) are permitted with no collective strength limitations.
2. Platform and Control Restrictions
- Device: This tournament is strictly for mobile devices (iOS and Android).
- Inputs: Controllers and PC emulators are strictly prohibited. Players must use standard mobile touch controls.
3. Match Reporting & Screen Recording (DeltaCrown Protocol) Because match results are submitted manually, strict evidence rules apply to ensure fair play:
- Mandatory Recording: Both players must start a screen recording from the moment the Friend Match lobby is created until the final result screen is shown.
- Result Submission: The winning player must submit a clear screenshot of the final match result to the DeltaCrown Organizer Console within 30 minutes of the match concluding.
- Verification: The defeated opponent has 1 hour to confirm the result or raise a dispute. If no action is taken, the system will auto-confirm the result.
- Disputes: If a score is disputed, admins will request the screen recordings. Failure to provide a recording upon request will result in an automatic forfeit.
4. Disconnections and Lag
- Stable Connection: Players must use a stable Wi-Fi network.
- Accidental Disconnects: If a disconnection happens before the 45th in-game minute while the score is 0-0, the match will be restarted. If a disconnect happens in the second half, the player currently leading is awarded the win (video proof required).
- Intentional Quitting: Any player found intentionally closing the app or disconnecting to avoid a loss will be handed an immediate 3-0 forfeit loss and face potential disqualification.